Accessibility and Gaming, part 1

I have been getting more into gaming lately. It’s the best thing to do when I’m especially ill because it distracts me from feeling terrible, and it’s just plain fun. Naturally, I think about accessibility in gaming.

I usually play with the sound off because I’m not super into the music on games. When on my PC, I’ll listen to my own music while playing. I have arthritis and some dexterity-driven games are not for me. Very stressful games aren’t for me either. The games below, I played on PC and purchased through Steam.

Stardew Valley: This is a wonderful, low-key game that involves farming, fishing, mining, and scavenging, and occasionally interacting with villagers. You can play at your own pace and sound is not required. I use my mouse left-handed*, and this game is designed for a Right handed mouse. Although I found a page for switching keyboard commands, I couldn’t find a way to switch the mouse buttons. I ended up leaving the mouse button commands alone and still playing Left handed, and switching the keyboard commands to accommodate my right hand being on the keyboard. Fishing is difficult and requires dexterity. However, there’s a mod that makes all fishing easy. I downloaded and installed this mod with the help of some internet tutorials. I played this game a lot and it was very relaxing.

Undertale: I gave up on this game mostly because it requires high dexterity. I admit that the art wasn’t really my style either.

Never Alone: I gave this a try and it was rather stressful, as it involves a lot of running away from polar bears and such. The game play is also sometimes difficult and requires dexterity, and again I was using left handed mouse which didn’t seem natural for the default controls. It’s very beautiful and I might try again someday, but my favorite parts were the “cultural insights” (Northern indigenous people talking about their cultures) which I could probably just watch on YouTube.

*I am not technically left-handed; but I have pain in my right shoulder so made this switch years ago. These days my left hand is my “good hand”.

post is to be continued as I have more games to write about!


WisCon’s access expenditures

WisCon is a non-profit venture and our funds come from memberships.  So I think it’s appropriate to publish where the money goes, at least for my part.

I also see people decrying that access is too expensive for their event.  It may be cheaper than you think, at least in some areas.

The following are my best estimates although I’m not a finance person.

Print job for interaction badges:  83.08.  We cut them up ourselves and the graphic design was donated.
(I got 500 of each color and yet somehow we ran out of yellow and had to print more of those at registration).
500 paperclips for the badges 6.32
Food for disability lounge: 50.63
Blue tape: Zero dollars since we used leftovers from last year
Total supplies = 140.03

Captioning:  $1000 came from a service fund from the Office for the Deaf and Hard of Hearing from the State of Wisconsin, for which I am very grateful.  We spent an additional $2000 paying our excellent captionist and her assistant for the weekend.

SF3 (our governing body) also purchased a ramp as a long-term investment for our convention.  I do not know how much this cost and am not including it here; it shoud be a once-in-a-long-time expenditure and not part of a yearly budget.

Some expenditures such as signs and consuite contribute to access, while serving other functions, but they are not a part of our department. Access can be everywhere!  I shall attempt to keep focused.

If our budget is roughly $45,000 (~900 people times a 50 dollar membership –this is just a guess), then the total access expenditures listed above amount to about 4.8% of the total budget.

2,140 / 45,000  x 100 = 4.8

Put another way, this is about $2.40 out of your 50 dollar membership fee.

.048 x 50 = 2.4

Please correct me if I am wrong!  I will edit and fix!




Social Interaction Badges at WisCon 39: Part 2

WisCon is a medium-sized convention, capped at 1,000 members, focused on feminist science fiction and fantasy.  Our members come from all over the country and world.  This year we introduced social interaction badges, which are explained in the previous post.

The badges were quite popular.  We set them near the plastic badge holders and had to reprint the “green” and “white” cards several times during the convention because we ran out.  Many people only took green or white cards.  I forgot to explain that people could take all four cards as a set and rotate through them during the convention.  During our end-of-con feedback session, one person suggested that we put out the cards as sets, with a paperclip keeping them together, which means more prep time but is a great idea.  However, I think some people do want to use just one or two colors the whole time, which is also fine.

Many people come to SF conventions to be social, and many geeks (I surmise) are a bit shy, which is why the green cards went fast.  Some people did not know if the green card meant “I am OK with talking to people” or if it meant “Please talk to me.”

I realized on the first day of the convention that the “white” card had awkward racial connotations.  We talk about race a lot at WisCon which is refreshing, awesome, and sometimes uncomfortable.  So I looked down at the white card I was wearing and went “um, oops, it looks like I am referring to race here….”  It was too late to change it, but next year we will change this to a different color or pattern, such as blue, purple, or plaid.

People seemed to like the clarity of the “stoplight” system of colors.  There is a universal quality to these colors; they are used in airports and are easy to understand.  “White” was not quite as clear.  One person said she took the white card in solidarity for others, and to make the cards less stigmatized, and only later realized she could have used the red, yellow, and green cards as social signals herself during the convention.

What did it mean when someone at the convention was not wearing an interaction badge?  One person said very thoughtfully that they would ask such a person if they were up for talking.

For myself, I really liked wearing the “white” interaction badge.  It was like telling myself that indeed, I can manage my own social interactions.  I can be assertive and use body language; I have practiced this and come a long way, largely because of WisCon and events like it.  I know enough people at WisCon that I did not feel I needed to wear the green card, but I wore a green one at SDS, where I did not know many people.  I am neurotypical, somewhat shy, and advocating these badges as part of universal design.

If you’ve used these badges, what was your experience like?

Interaction Badges at WisCon 39: Part 1

At WisCon this year, we introduced social interaction badges for optional use.  We used red, yellow, green, and white cards, which you can see the design of at my Flickr.  Thank you to Jeremy Parker for these designs.  We used symbols and words along with the colors to make them clear and accessible as possible, and to accommodate color-blind folks.

Flickr photos

I got the idea for these after attending SDS, the Society for Disability Studies, conference in June 2014.  I also saw two Tumblr posts about them:

I also chatted online with Sam, an autistic activist who is familiar with the cards, and introduced the idea to WisCon’s planning committee, called the ConCom.

We hung up posters explaining what the cards meant, and explained them at opening ceremonies.  I used the text almost verbatim from the above Tumblr posts.


RED (stop sign symbol) means: STOP don’t talk to me!  I don’t want to talk to anyone right now, or if I do, I will approach you.  If I initiate conversation, it’s ok to talk back.

YELLOW (triangle symbol) means: I only want to talk to people I know, not to strangers and not to people I only know from the internet.  If I initiate conversation, it’s ok to talk back, but please don’t approach me unless you know me.

GREEN (circle symbol): I would like to be approached by people interested in talking.  I may have trouble initiating conversation.

WHITE (square symbol): I can manage my own social interactions.

 So how did it go?  I will explain that in part two!
Part Two!